A promotional game built for Snapchat ahead of Superman's theatrical release. The brief called for high-quality visual effects that still run smoothly in real time on mobile.
Build a Snapchat game around Superman ahead of the film's theatrical release, with visual effects strong enough for a big-screen launch.
Besides the particles and rays, I took the flying sequence further on my own initiative. Instead of simple passing clouds, I added a parallax effect tied to the character's movement through space, so the environment shifted with depth as you flew. It made the flight feel more physical.
A game that matched the film's style and ran smoothly on mobile, with a parallax flying effect that added depth.