A set of official Zootopia 2 AR games built for Snapchat. The goal for every game was the same: get as close to the film's look as possible while keeping the effect light enough to run smoothly in real time on an average phone.
Build the visual effects for the promotional games for Zootopia 2's Snapchat launch, each centered on a different character and interaction.
Every game started from the film's character design and had to read as Zootopia, with proportions, materials, and color matched to the source. After that came optimization: I simplified particle systems and textures and trimmed shader cost until each lens held a stable frame rate across a wide range of phones.
Games that matched the film's style and ran smoothly on mobile.